Commander 2011 (cmd) | ||
#27 ⸱ Uncommon ⸱ Spanish |
![]() Variations— Parts— | Tiempo en prisiónEncantar criatura. La criatura encantada no puede atacar o bloquear, y no pueden activarse sus habilidades activadas. Siempre que una criatura entre al campo de batalla bajo el control de un oponente, puedes anexarle el Tiempo en prisión a esa criatura.
LegalitiesLegal Duel Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Penny Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsThe last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
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