Commander Masters (cmm) | ||
| #337 ⸱ Rare ⸱ German | ||
![]() Variations : 1Parts— | Kraj-Experiment4 / 6 Das Kraj-Experiment hat alle aktivierten Fähigkeiten jeder anderen Kreatur, auf der eine +1/+1-Marke liegt.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsUnlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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