Commander Masters (cmm) | ||
#16 ⸱ Rare ⸱ English |
![]() Variations : 1Parts— | Balan, Wandering Knight3 / 3 First strike Balan has double strike as long as two or more Equipment are attached to it.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Vintage RulingsBalan's activated ability has no timing restriction. You can activate it any time you have priority.
If Balan deals first-strike damage and then gains double strike (most likely because it picked up some Equipment with its activated ability after first-strike damage was dealt), it will also deal regular combat damage.
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