Commander Masters (cmm) | ||
#700 ⸱ Mythic ⸱ Spanish |
![]() Variations : 2Parts— | Final de devastaciónBusca en tu biblioteca y/o cementerio una carta de criatura con valor de maná de X o menos y ponla en el campo de batalla. Si buscas en tu biblioteca de esta manera, baraja. Si X es 10 o más, las criaturas que controlas obtienen +X/+X y ganan la habilidad de prisa hasta el final del turno.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsNo player may take action between the time you reveal which creature card you'll put onto the battlefield and the time it gets +X/+X and haste if X is 10 or more. Any abilities that trigger as it enters the battlefield will be put onto the stack after your creatures get +X/+X and haste.
If you don't find a creature card with mana value X or less, creatures you control still get +X/+X and gain haste if X is 10 or more.
If X is 10 or more, the creature card you just put onto the battlefield will get +X/+X and haste.
If a creature card in your library or graveyard has
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