Créature — zombie et slivoïde
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Les créatures Slivoïde que vous contrôlez ont affliction 2. (À chaque fois qu'une créature avec affliction 2 devient bloquée, le joueur défenseur perd 2 points de vie.)
À chaque fois qu'un slivoïde non-jeton que vous contrôlez meurt, amassez des slivoïdes 2. (Mettez deux marqueurs +1/+1 sur une armée que vous contrôlez. C'est aussi un slivoïde. Si vous ne contrôlez pas d'armée, créez d'abord un jeton de créature 0/0 noire Slivoïde et Armée.)
To amass Slivers 2, if you don't control an Army creature, create a 0/0 black Sliver Army creature token. Then you choose an Army creature you control and put 2 +1/+1 counters on it. If that Army isn't already a Sliver, it becomes a Sliver in addition to its other types.
If you don't control an Army, the Sliver Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
If multiple creatures block a creature with afflict, afflict triggers only once.
Afflict causes the defending player to lose life; it's not damage or combat damage.
Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
If a creature has multiple instances of afflict, each triggers separately.
In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Slivers, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't a Sliver, it becomes a Sliver in addition to its other types.