Commander Masters (cmm) | ||
#326 ⸱ Uncommon ⸱ Japanese |
![]() Variations— Parts— | 狩猟の統率者、スーラク5 / 4 圧倒 ― あなたのターンの戦闘の開始時に、あなたがコントロールしているクリーチャーのパワーの合計が8以上である場合、あなたがコントロールしているクリーチャー1体を対象とする。ターン終了時まで、それは速攻を得る。
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Predh Pauper Oldschool Premodern Paupercommander RulingsSome formidable abilities are activated abilities that require creatures you control to have total power 8 or greater. Once you activate these abilities, it doesn't matter what happens to the total power of creatures you control.
Other formidable abilities are triggered abilities with an "intervening 'if'" clause. Such abilities check the total power of creatures you control twice: once at the appropriate time to see if the ability will trigger, and again as the ability tries to resolve. If, at that time, the total power of creatures you control is no longer 8 or greater, the ability will have no effect.
If you control a creature with power less than 0, use its actual power when calculating the total power of creatures you control. For example, if you control three creatures with powers 4, 5, and -2, the total power of creatures you control is 7.
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