Commander Legends (cmr) | ||
#215 ⸱ Common ⸱ Japanese |
![]() Variations— Parts— | 古えの憎しみあなたがコントロールしているクリーチャー1体と、対戦相手がコントロールしているクリーチャー1体を対象とする。その前者が伝説であるなら、それの上に+1/+1カウンターを1個置く。その後、その前者はその後者と格闘を行う。(それぞれはもう一方に自身のパワーに等しい点数のダメージを与える。)
LegalitiesLegal Duel Brawl Penny Legacy Modern Pauper Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Predh Future Alchemy Standard Oldschool Premodern Standardbrawl RulingsIf the creature you control is an illegal target as Ancient Animus tries to resolve, you won't put a +1/+1 counter on it. If that creature is a legal target but the creature you don't control isn't, you'll still put the counter on the creature you control if it's legendary.
If either target is an illegal target as Ancient Animus tries to resolve, neither creature will deal or be dealt damage.
You can't cast Ancient Animus unless you choose both a creature you control and a creature you don't control as targets.
The creature you control doesn't have to be legendary. It simply won't receive a +1/+1 counter before it fights if it isn't legendary.
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