Commander Legends (cmr)

#312 ⸱ Uncommon ⸱ Traditional Chinese
植髓戰甲

Variations

Parts

植髓戰甲

神器 ~武具
佩帶此武具的生物得+3/+2。
每當植髓戰甲從任一永久物上卸裝時,犧牲該永久物。
佩帶:裝備在目標由你操控的生物上。佩帶的時機視同巫術。)

 

 

 

Legalities

Legal
Duel
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2004-12-01

If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.

 

2013-04-15

You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.

 

2020-11-10

Grafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings