Conspiracy: Take the Crown (cn2)

#68 ⸱ Common ⸱ Japanese
果樹園の精霊

Variations

Parts

果樹園の精霊

クリーチャー — エレメンタル
2 / 2
動議 ― 果樹園の精霊が戦場に出たとき、あなたから始めて各プレイヤーは「新芽」または「収穫」のいずれかに投票する。「新芽」1票につき、果樹園の精霊の上に+1/+1カウンターを2個置く。「収穫」1票につき、あなたは3点のライフを得る。

 

貴方に甘み、相手を圧砕。

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Pauper
Paupercommander
Vintage

Rulings

2016-08-23

The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

 

2016-08-23

Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

 

2016-08-23

If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

 

2016-08-23

Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

 

2016-08-23

Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

 

2016-08-23

You must vote for one of the available options. You can’t abstain.

 

2016-08-23

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings