| Conspiracy (cns) | ||
| #94 ⸱ Common ⸱ Japanese | ||
|  Variations— Parts— | 歪んだ爪の変成者3 / 1 瞬速(あなたはこの呪文を、あなたがインスタントを唱えられるときならいつでも唱えてよい。) 飛行 歪んだ爪の変成者が戦場に出たとき、クリーチャー1体を対象とし、ターン終了時まで、それのパワーとタフネスを入れ替える。 
 
 
 LegalitiesLegal Duel Brawl Penny Predh Legacy Modern Pauper Vintage Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Future Alchemy Pioneer Standard Oldschool Premodern Standardbrawl RulingsSwitching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches. 
 Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn. 
 Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature. 
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