遍歴の騎士、エルズペス

Variations

Parts

遍歴の騎士、エルズペス

プレインズウォーカー — エルズペス

+1 :白の1/1の兵士・クリーチャー・トークンを1体戦場に出す。

+1 +1

+1クリーチャー1体を対象とする。それはターン終了時まで+3/+3の修整を受けるとともに飛行を得る。-8 :あなたは「あなたがコントロールするアーティファクトとクリーチャーとエンチャントと土地は破壊されない。」を持つ紋章を得る。

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2011-01-01

Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.

 

2013-07-01

Lethal damage and effects that say “destroy” won’t cause a permanent with indestructible to be put into the graveyard. However, a permanent with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s a creature whose toughness is 0 or less, or if it’s an Aura that’s either unattached or attached to something illegal.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Shards of Alara