Duel Decks: Venser vs. Koth (ddi) | ||
#31 ⸱ Uncommon ⸱ Japanese |
![]() Variations— Parts— | 記憶への消失クリーチャー1体を対象とし、それを追放する。 あなたはそれのパワーに等しい枚数のカードを引く。 あなたの次のアップキープの開始時に、そのカードをオーナーのコントロール下で戦場に戻す。 そうした場合、それのタフネスに等しい枚数のカードを捨てる。
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsVanish into Memory cares about the creature's power just before it left the battlefield and its toughness just after it returns to the battlefield. For example, if you target a 2/2 creature with two +1/+1 counters on it, you'll draw four cards, then when it returns to the battlefield without any counters on it, you'll discard two cards.
If the creature exiled with Vanish into Memory never returns to the battlefield (because it was a token creature, for example), you don't discard any cards.
If the creature exiled with Vanish into Memory isn't a creature card (for example, a crewed Vehicle), that card will still be returned to the battlefield, but not as a creature. Since the card returned to the battlefield has no toughness, you discard no cards.
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