Enchantement
Allumez les moteurs (Si vous n'avez pas de vitesse, elle commence à 1. Elle augmente une fois à chacun de vos tours quand un adversaire perd des points de vie. La vitesse maximale est 4.)
Quand cet enchantement arrive, vous pouvez vous défausser d'une carte. Si vous faites ainsi, piochez deux cartes.
Vitesse maximale — Sacrifiez cet enchantement : Les créatures et les véhicules que vous contrôlez acquièrent la célérité jusqu'à la fin du tour.
Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
A player “has max speed” if their speed is 4.
If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.