Dissension (dis)

#30 ⸱ Rare ⸱ Russian
Психическое обладание

Variations

Parts

Психическое обладание

Чары — Аура
Зачаровать оппонента
Пропустите свой этап взятия карты.
Каждый раз, когда зачарованный оппонент берет карту, вы можете взять карту.

 

"Ты будешь думать за нас обоих"

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2006-05-01

In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.

 

2006-05-01

If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.

 

2006-05-01

Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.

 

2006-05-01

An Aura with enchant opponent can't be attached to a permanent.

 

2006-05-01

Psychic Possession's controller, not the enchanted player, skips their draw step.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings