우두머리의 난투극

Variations

Parts

우두머리의 난투극

집중마법
상대가 조종하는 생물 한 개를 목표로 정한다. 그 생물은 그 플레이어가 조종하는 다른 생물들에게 자신의 공격력만큼의 피해를 입히고, 이렇게 피해를 입은 생물들은 그 생물에게 각자의 공격력만큼의 피해를 입힌다.

 

우두머리로 있으려면 보름달이 뜰 때마다 그럴 자격이 있음을 증명해야 한다.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2011-01-22

The damage dealt by the targeted creature is not divided in any way. For example, if a 3/3 creature is targeted, it will deal 3 damage to each other creature controlled by its controller.

 

2011-01-22

None of the damage dealt due to Alpha Brawl is combat damage.

 

2011-01-22

Abilities like lifelink and deathtouch that care about any kind of damage are taken into account.

 

2011-01-22

If the targeted creature has infect or wither, the damage it deals will result in -1/-1 counters being put on each creature it deals damage to. The power of those creatures will be reduced when they deal damage back to the targeted creature.

 

2011-01-22

The two parts of Alpha Brawl’s effect happen sequentially: first the targeted creature deals damage, then the other creatures deal damage. State-based actions aren’t checked in the middle, so creatures that are dealt lethal damage by the targeted creature will still deal damage.

 

2011-01-22

Combat abilities like first strike, double strike, and trample don’t apply and will have no impact on Alpha Brawl’s effect.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings