Chain Lightning

Variations : 1

Parts

Chain Lightning

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay . If the player does, they may copy this spell and may choose a new target for that copy.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Pauper
Paupercommander
Penny
Predh
Vintage

Rulings

2022-12-08

The copy of Chain Lightning is created on the stack, so it's not cast. Abilities that trigger when a player casts a spell won't trigger. Players may respond to that spell before it resolves.

 

2022-12-08

The player putting the copy of the spell on the stack controls that copy.

 

2022-12-08

As Chain Lightning resolves, either the original or one of the copies, the targeted player or the controller of the targeted permanent may copy it. The copy has the same text, target, and color as the resolving spell, though the player creating the copy may choose a new target for it. Once that copy is created (or not), the Chain Lightning finishes resolving and leaves the stack.

 

2022-12-08

If the targeted player or permanent is an illegal target as Chain Lightning tries to resolve, the spell doesn't resolve and none of its effects happen. It can't be copied.

 

Market Pricing

 NormalFoil
Low$0.08
Median$0.30
High$7.45
Market$0.25
Direct Low$0.25
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Other Printings

 NormalFoil
Mystery Booster 2$0.46
Jumpstart$0.23
Secret Lair Drop$4.02
Secret Lair Drop$6.97
Secret Lair Drop$18.51
Battlebond$1.33
Amonkhet Invocations$28.65
Eternal Masters$0.87
Vintage Masters
Premium Deck Series: Fire and Lightning$1.38

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