Criatura legendaria — Arquero elfo
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Arrolla.
Siempre que lances un hechizo, si ese hechizo fue estimulado, pon un contador +1/+1 sobre Hállar, Flecha Ígnea. Luego, Hállar hace una cantidad de daño a cada oponente igual a la cantidad de contadores +1/+1 que tenga.
If Hallar leaves the battlefield after its last ability has triggered but before it resolves, you don't put a +1/+1 counter on anything as the ability resolves, but you do use the number of +1/+1 counters that were on Hallar before it left the battlefield to determine how much damage it deals to each opponent.
In a Two-Headed Giant game, Hallar's last ability causes the opposing team to lose 2 life for each +1/+1 counter on it.
Hallar's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.