Aetherdrift Commander (drc)

#17 ⸱ Rare ⸱ Spanish
Conducto de flujo etéreo

Variations

Parts

Conducto de flujo etéreo

Artefacto
Siempre que lances un hechizo, obtienes una cantidad de (contadores de energía) igual a la cantidad de maná usado para lanzar ese hechizo.
, pagar cincuenta : Roba siete cartas. Puedes lanzar cualquier cantidad de hechizos desde tu mano sin pagar sus costes de maná.

 

A medida que Kaladesh se convertía en Avishkar, el éter por fin empezaba a fluir libremente.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2025-02-07

Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.

 

2025-02-07

Some spells and abilities which give you or say you “may pay” some amount of require one or more targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. None of its effects will happen, you won’t get any from it, and you won’t get the chance to pay any for its effects even if you want to.

 

2025-02-07

Some spells and abilities say that you “may pay” a certain amount of , then describes an effect that happens “if you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is instead followed by the phrase “when you do” followed by an effect, then after you choose to pay , a new triggered ability called a reflexive trigger is put on the stack, and you choose targets for the reflexive trigger (if the effect asks for targets). Players may respond as normal to this new triggered ability. Once that reflexive trigger resolves, the effect will finally occur.

 

2025-02-07

If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

 

2025-02-07

is the energy symbol. It represents one energy counter.

 

2025-02-07

Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

 

2025-02-07

Some spells and abilities say that you “may pay” a certain amount of . You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.

 

2025-02-07

Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings