Archétype de l'imagination

Variations

Parts

Archétype de l'imagination

Créature-enchantement — humain et sorcier
3 / 2
Les créatures que vous contrôlez ont le vol.
Les créatures que vos adversaires contrôlent perdent le vol et ne peuvent pas avoir ou acquérir le vol.

 

« N'est-ce pas là l'incarnation de nos aspirations ? » —Prokopios, astronome de Mélétis

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pioneer
Vintage

Rulings

2014-02-01

While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren't created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn't cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)

 

2014-02-01

The Archetype's second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.

 

2014-02-01

If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.

 

2014-02-01

Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Commander 2018
Born of the Gods