Marvin, Murderous Mimic

Variations : 1

Parts

Marvin, Murderous Mimic

Legendary Artifact Creature — Toy
2 / 2
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.

 

In a moment of bloodthirsty whimsy, a razorkin once picked up a ventriloquist's puppet and used it to terrorize a survivor. Now it hunts on its own, with no one pulling its strings.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Predh
Premodern

Rulings

2024-09-20

Once one of Marvin's abilities has been activated, it doesn't matter if the other creature you control with that ability leaves the battlefield; the ability still resolves.

 

2024-09-20

If an activated ability of a creature you control that doesn't have the same name as Marvin references the card it's printed on by name, treat Marvin's version of that ability as though it referenced Marvin instead. For example, say you control Marvin as well as Floodpits Drowner (which has the ability ", : Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries."). You would treat Marvin's version of the ability as though it said ", : Shuffle Marvin, Murderous Mimic and target creature with a stun counter on it into their owners' libraries."

 

2024-09-20

Marvin gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and may have colons in their reminder text.

 

Market Pricing

 NormalFoil
Low$1.49
Median$2.47
High$14.47
Market$2.44
Direct Low$4.20
Buy at TCGPlayer

Other Printings

 NormalFoil
Duskmourn: House of Horror Promos
Duskmourn: House of Horror Promos$4.11

Pricing data provided by TCGPlayer