Zimone, toujours interrogatrice

Variations : 1

Parts

Zimone, toujours interrogatrice

Créature légendaire — humain et sorcier
1 / 1
Au début de votre étape de fin, si un terrain est arrivé sur le champ de bataille sous votre contrôle ce tour-ci et que vous contrôlez un nombre premier de terrains, créez Primo, l'indivisible, un jeton de créature légendaire 0/0 verte et bleue Fractale, puis mettez autant de marqueurs +1/+1 sur lui. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29 et 31 sont des nombres premiers.)

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-09-20

In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97.

 

2024-09-20

There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)

 

2024-09-20

If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.

 

2024-09-20

If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings