Zimone, Omnidubitatrice

Variations : 1

Parts

Zimone, Omnidubitatrice

Creatura Leggendaria — Mago Umano
1 / 1
All'inizio della tua sottofase finale, se una terra è entrata nel campo di battaglia sotto il tuo controllo in questo turno e controlli un numero primo di terre, crea Primo, l'Indivisibile, una pedina creatura leggendaria Frattale 0/0 verde e blu, poi metti altrettanti segnalini +1/+1 su di esso. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29 e 31 sono numeri primi.)

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-09-20

In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97.

 

2024-09-20

There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more room than we have in the text box by themselves, but you probably won't control that many lands.)

 

2024-09-20

If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.

 

2024-09-20

If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings