Duskmourn: House of Horror (dsk)

#196 ⸱ Uncommon ⸱ Japanese
自然知識の生存者

Variations

Parts

自然知識の生存者

クリーチャー — 人間・生存者
3 / 4
速攻
生存 — あなたの第2メイン・フェイズの開始時に、自然知識の生存者がタップ状態である場合、あなたがコントロールしている土地最大1つを対象とする。それの上に+1/+1カウンター3個を置く。その土地は、他のタイプに加えて0/0のエレメンタル・クリーチャーになる。次のあなたのターンまで、それは速攻を得る。

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-09-20

If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

 

2024-09-20

If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

 

2024-09-20

Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

 

2024-09-20

Rootwise Survivor's last ability doesn't have a duration, which means the land remains a creature indefinitely.

 

2024-09-20

If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings