Darksteel (dst)

#27 ⸱ Uncommon ⸱ French
Transmutateur neurok

Variations

Parts

Transmutateur neurok

Créature : humain et sorcier
2 / 2
: La créature ciblée devient un artefact en plus de ses autres types jusqu'à la fin du tour.
: Jusqu'à la fin du tour, la créature-artefact ciblée devient bleue et n'est pas un artefact.

 

 

 

Legalities

Legal
Duel
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2004-12-01

Equipment that stops being an artifact loses the subtype “Equipment.” Permanents without the subtype Equipment can’t equip creatures. Of course, artifact creatures can’t equip anything either.

 

2004-12-01

Neurok Transmuter’s second ability removes the type “artifact” — and any artifact subtypes — from the artifact creature it targets. It doesn’t remove any other types or any subtypes of other types, and it doesn’t remove supertypes. If the artifact was legendary, it’s still legendary, and the “Legend rule” applies normally.

 

2004-12-01

Neurok Transmuter’s second ability interacts strangely with March of the Machines from the Mirrodin set. If an artifact is an artifact creature only because March of the Machines is on the battlefield and you then activate Neurok Transmuter’s second ability on that artifact creature, the result is a permanent with no types whatsoever. Neurok Transmuter’s ability removes the type “artifact.” March of the Machines depends on knowing what is and isn’t an artifact. The permanent won’t be an artifact when March of the Machine’s effect is applied and therefore it won’t be turned into a creature.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings