Denkmal der Dromoka

Variations

Parts

Denkmal der Dromoka

Artefakt
: Erhöhe deinen Manavorrat um oder .
: Das Denkmal der Dromoka wird bis zum Ende des Zuges zu einer 4/4 grünen und weißen Drache-Artefaktkreatur mit Flugfähigkeit.

 

Dromoka regiert ihren Klan vom Großen Drachenhorst hoch über Arashin aus, der zentralen Stadt der Wandelnden Wüsten.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pioneer
Vintage

Rulings

2015-02-25

If a Monument has any +1/+1 counters on it, those counters will remain on the permanent after it stops being a creature. Those counters will have no effect as long as the Monument isn't a creature, but they will apply again if the Monument later becomes a creature.

 

2015-02-25

A Monument can't attack on the turn it enters the battlefield.

 

2015-02-25

Each Monument is colorless, although the last ability will make each of them two colors until end of turn.

 

2015-02-25

Activating the last ability of a Monument while it's already a creature will override any effects that set its power or toughness to a specific value. Effects that modify power or toughness without directly setting them to a specific value will continue to apply.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Dragons of Tarkir