Dragons of Tarkir (dtk) | ||
#61 ⸱ Rare ⸱ German |
![]() Variations— Parts— | Gelebtes Wissen* / * Sowie das Gelebte Wissen ins Spiel kommt, schicke eine Spontanzauber- oder Hexerei-Karte aus deinem Friedhof ins Exil. Stärke und Widerstandskraft des Gelebten Wissens sind gleich den Manakosten der ins Exil geschickten Karte. Immer wenn das Gelebte Wissen Kampfschaden zufügt, kannst du es opfern. Falls du dies tust, kannst du die ins Exil geschickte Karte wirken, ohne ihre Manakosten zu bezahlen.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsSimilarly, if the exiled card somehow leaves exile while Living Lore is on the battlefield, it will become a 0/0 creature.
If there are no instant or sorcery cards in your graveyard as Living Lore enters the battlefield, it will enter the battlefield as a 0/0 creature and be put into its owner's graveyard due to having 0 toughness.
If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, such as that of Tormenting Voice, those must be paid to cast the card.
You may cast a sorcery this way even if it's not your turn.
If an instant or sorcery spell puts Living Lore onto the battlefield, that spell is still on the stack while you choose a card to exile. You can't exile it with Living Lore.
If a spell has
Living Lore's last ability will trigger whenever it deals combat damage, no matter if that damage is dealt to an opponent, an opposing planeswalker, or a creature it's blocking or being blocked by. You choose whether to sacrifice Living Lore as that ability resolves. If Living Lore has already left the battlefield, perhaps because it was dealt lethal damage at the same time it dealt damage, you can't sacrifice it.
If Living Lore leaves the battlefield, the ability that defines its power and toughness will lose track of the exiled card. Its power and toughness are 0 in other zones.
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