Monument de Silumgar

Variations

Parts

Monument de Silumgar

Artefact
: Ajoutez ou à votre réserve.
: Le Monument de Silumgar devient une créature-artefact 4/4 bleue et noire Dragon avec le vol jusqu'à la fin du tour.

 

Silumgar domine son clan depuis une forteresse du fleuve Marang, où il se prélasse sur un amoncèlement de trésors.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pioneer
Vintage

Rulings

2015-02-25

A Monument can't attack on the turn it enters the battlefield.

 

2015-02-25

Activating the last ability of a Monument while it's already a creature will override any effects that set its power or toughness to a specific value. Effects that modify power or toughness without directly setting them to a specific value will continue to apply.

 

2015-02-25

If a Monument has any +1/+1 counters on it, those counters will remain on the permanent after it stops being a creature. Those counters will have no effect as long as the Monument isn't a creature, but they will apply again if the Monument later becomes a creature.

 

2015-02-25

Each Monument is colorless, although the last ability will make each of them two colors until end of turn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings