Grand serpent de Lochmere
Créature — grand serpent
7 / 7
Flash

, sacrifiez une île : Le Grand serpent de Lochmere ne peut pas être bloqué ce tour-ci.

, sacrifiez un marais : Vous gagnez 1 point de vie et vous piochez une carte.


: Exilez cinq cartes ciblées depuis le cimetière d'un adversaire. Renvoyez le Grand serpent de Lochmere depuis votre cimetière dans votre main. N'activez cette capacité que lorsque vous pourriez lancer un rituel.
You can't activate Lochmere Serpent's last ability without targeting five cards in a single opponent's graveyard.
An Island is a land with the subtype Island, not any land that could produce blue mana. For example, Mystic Sanctuary is an Island, but Castle Vantress isn't. Similarly, a Swamp is a land with the subtype Swamp, not any land that could produce black mana.
If up to four of the target cards are illegal targets by the time Lochmere Serpent's last ability resolves, the remaining legal targets are exiled and Lochmere Serpent is returned to your hand.
If each target card is an illegal target by the time Lochmere Serpent's last ability resolves, the entire ability won't resolve. Lochmere Serpent won't be returned.
Activating Lochmere Serpent's first activated ability after it has become blocked won't cause it to become unblocked.