Friday Night Magic 2003 (f03) | ||
#2 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Muscle Sliver1 / 1 All Sliver creatures get +1/+1.
LegalitiesLegal Duel Predh Legacy Pauper Vintage Commander Premodern Oathbreaker Paupercommander Not Legal Brawl Penny Future Modern Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Standardbrawl RulingsAbilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn't provide any additional benefit.
If the creature type of a Sliver changes so it's no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures.
Muscle Sliver's ability does give itself +1/+1.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Sliver may become lethal if Muscle Sliver leaves the battlefield during that turn.
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