Foundations (fdn) | ||
#168 ⸱ Common ⸱ French |
![]() Variations— Parts— | Protection de témoinEnchanter : créature La créature enchantée perd toutes ses capacités et est une créature verte et blanche Citoyen avec une force et une endurance de base de 1/1 appelée Homme d'affaires légitime. (Elle perd toutes ses autres couleurs, ses types de carte, ses types de créature et ses noms.)
LegalitiesLegal Duel Brawl Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Penny Predh Oldschool Premodern RulingsIf the enchanted creature had any subtypes other than creature types, such as Equipment, Vehicle, or Shrine, it loses those as well.
If an effect instructs a player to choose a card name, that player may not name "Legitimate Businessperson," even if a creature currently has that name. (Don't worry, that doesn't make the business any less legitimate.)
Effects that modify the creature's power and/or toughness, such as the effect of Giant Growth, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.
Witness Protection overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.
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