Foundations (fdn)

#168 ⸱ Common ⸱ French
Protection de témoin

Variations

Parts

Protection de témoin

Enchantement — aura
Enchanter : créature
La créature enchantée perd toutes ses capacités et est une créature verte et blanche Citoyen avec une force et une endurance de base de 1/1 appelée Homme d'affaires légitime. (Elle perd toutes ses autres couleurs, ses types de carte, ses types de créature et ses noms.)

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Paupercommander
Not Legal
Penny
Predh
Oldschool
Premodern

Rulings

2024-11-08

If the enchanted creature had any subtypes other than creature types, such as Equipment, Vehicle, or Shrine, it loses those as well.

 

2024-11-08

If an effect instructs a player to choose a card name, that player may not name "Legitimate Businessperson," even if a creature currently has that name. (Don't worry, that doesn't make the business any less legitimate.)

 

2024-11-08

Effects that modify the creature's power and/or toughness, such as the effect of Giant Growth, will apply to the creature no matter when they started to take effect. The same is true for counters that change its power and/or toughness and effects that switch its power and toughness.

 

2024-11-08

Witness Protection overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Streets of New Capenna