Foundations (fdn) | ||
#220 ⸱ Uncommon ⸱ Italian |
![]() Variations— Parts— | Insurrezione di GarrukQuando questo incantesimo entra, se controlli una creatura con forza pari o superiore a 4, pesca una carta. Le creature che controlli hanno travolgere. (Ognuna di quelle creature può infliggere il danno da combattimento in eccesso al giocatore o al planeswalker che sta attaccando.) Ogniqualvolta una creatura che controlli con forza pari o superiore a 4 entra, pesca una carta.
LegalitiesLegal Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Penny Predh Premodern RulingsIf you don't control a creature with power 4 or greater immediately after Garruk's Uprising enters, its first ability won't trigger. If you don't control one as the ability resolves, you don't draw a card. They don't have to be the same creature both times, however.
The first ability of Garruk's Uprising has you draw just one card, no matter how many creatures you control with power 4 or greater.
If one or more static abilities that apply to a creature entering change its power, those abilities are considered when determining whether Garruk's Uprising's last ability triggers. The same is true for replacement effects that apply to it, such as entering with one or more +1/+1 counters or entering as a copy of another creature.
Once the last ability of Garruk's Uprising has triggered, lowering the power of the creature or removing it from the battlefield won't stop you from drawing a card.
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