Artefatto — Equipaggiamento
Lampo
Quando questo Equipaggiamento entra, assegnalo a una creatura bersaglio che controlli. Quella creatura ha anti-malocchio e indistruttibile fino alla fine del turno.
La creatura equipaggiata prende +2/+0 e ha volare.
Equipaggiare


If a creature gains hexproof in response to a spell or ability controlled by an opponent that only targets that creature, then when that spell or ability tries to resolve, all of its targets will be illegal. As a result, that spell or ability won't resolve and none of its effects will happen.
Attaching Celestial Armor to a creature that has already been blocked won't cause it to become unblocked, even if one or more of the blocking creatures don't have flying or reach.