Final Fantasy Commander (fic)

#177 ⸱ Rare ⸱ German
Lock, der Schatzjäger

Variations : 1

Parts

Lock, der Schatzjäger

2 / 3
Lock kann von Kreaturen mit größerer Stärke nicht geblockt werden.
Rauben — Immer wenn Lock angreift, millt jeder Spieler eine Karte. Falls auf diese Weise eine Länderkarte gemillt wurde, erzeuge einen Schatz-Spielstein. Bis zum Ende des Zuges kannst du von den gemillten Karten einen Zauberspruch wirken.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Brawl
Historic
Timeless
Gladiator
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2025-06-06

Losing control of Locke after the last ability has triggered won't affect your ability to cast a spell from among the milled cards.

 

2025-06-06

Once Locke has been blocked, changing its power or the power of the blocking creature won't cause Locke to become unblocked.

 

2025-06-06

You must pay the costs to cast that spell. If it has an alternative cost, you may cast it for that cost instead.

 

2025-06-06

If you cast a spell from among the milled cards using another permission, Locke's effect doesn't apply. You can cast another spell from among the milled cards using the permission granted by Locke's last ability.

 

2025-06-06

As long as one or more lands were milled this way, you'll create a Treasure token. Additional land cards milled beyond the first won't cause you to create additional Treasures.

 

2025-06-06

You must follow the normal timing permissions and restrictions of the spell you cast from among those cards.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings