Final Fantasy Commander (fic) | ||
| #24 ⸱ Rare ⸱ English | ||
![]() Variations : 1Parts— | Protection MagicPut a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Tlr Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIf a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent.
Shield counters don't prevent players from sacrificing creatures.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
"Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
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