Final Fantasy (fin) | ||
| #170 ⸱ Rare ⸱ German | ||
![]() Variations : 1Parts— | Xell Dincht0 / 3 Du darfst in jedem deiner Züge ein zusätzliches Land spielen. Xell Dincht erhält +1/+0 für jedes Land, das du kontrollierst. Zu Beginn deines Endsegments bringst du ein Land, das du kontrollierst, auf die Hand seines Besitzers zurück.
LegalitiesLegal Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Predh Premodern RulingsThe effect of Zell Dincht's first ability is cumulative with similar effects. For example, if you control both Zell Dincht and Exploration (an enchantment with "You may play an additional land on each of your turns"), you'll be able to play three lands during each of your turns.
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