Final Fantasy (fin)

#152 ⸱ Common ⸱ French
Sabre du mage rouge

Variations

Parts

Sabre du mage rouge

Choix de job (Quand cet équipement arrive, créez un jeton de créature 1/1 incolore Héros, puis attachez-lui cet équipement.)
La créature équipée a « À chaque fois que vous lancez un sort non-créature, cette créature gagne +2/+0 jusqu'à la fin du tour » et est un sorcier en plus de ses autres types.
Équipement

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Paupercommander
Not Legal
Predh
Oldschool
Premodern

Rulings

2025-06-06

The ability granted by Red Mage's Rapier resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.

 

2025-06-06

If the Hero token is destroyed, the Equipment stays on the battlefield.

 

2025-06-06

You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.

 

2025-06-06

If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.

 

2025-06-06

The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Final Fantasy