Final Fantasy (fin) | ||
| #169 ⸱ Common ⸱ French | ||
![]() Variations— Parts— | Épée du guerrierChoix de job (Quand cet équipement arrive, créez un jeton de créature 1/1 incolore Héros, puis attachez-lui cet équipement.) La créature équipée gagne +3/+2 et est un guerrier en plus de ses autres types. Équipement
LegalitiesLegal Duel Brawl Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Penny Predh Oldschool Premodern RulingsThe Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.
If the Hero token is destroyed, the Equipment stays on the battlefield.
If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.
You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.
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