Final Fantasy (fin) | ||
| #174 ⸱ Common ⸱ French | ||
![]() Variations— Parts— | Arc de bardeChoix de job (Quand cet équipement arrive, créez un jeton de créature 1/1 incolore Héros, puis attachez-lui cet équipement.) La créature équipée gagne +2/+2, a la portée et est un barde en plus de ses autres types. Arc de Persée — Équipement
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Paupercommander Not Legal Predh Oldschool Premodern RulingsIf the Hero token is destroyed, the Equipment stays on the battlefield.
The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.
You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.
If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.
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