Final Fantasy (fin)

#435 ⸱ Uncommon ⸱ French
Zack Fair

Variations : 1

Parts

Zack Fair

0 / 1
Zack Fair arrive avec un marqueur +1/+1 sur lui.
, sacrifiez Zack Fair : Une créature ciblée que vous contrôlez acquiert l'indestructible jusqu'à la fin du tour. Mettez les marqueurs de Zack Fair sur cette créature et attachez un équipement qui était attaché à Zack Fair à cette créature.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2025-06-06

Zack Fair's last ability doesn't cause you to move counters from Zack Fair onto the target creature. Rather, you put the same number of each kind of counter Zack Fair had when it was sacrificed onto the target creature.

 

2025-06-06

In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control The Ozolith ("Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.") when Zack Fair's last ability resolves, you'll put the appropriate number of each kind of counter onto both The Ozolith and the target creature.

 

2025-06-06

Zack Fair's last ability puts all counters that were on Zack Fair onto the target creature, not just its +1/+1 counters.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Final Fantasy
Final Fantasy