Final Fantasy (fin)

#95 ⸱ Uncommon ⸱ French
Épée à deux mains de chevalier noir

Variations

Parts

Épée à deux mains de chevalier noir

Choix de job (Quand cet équipement arrive, créez un jeton de créature 1/1 incolore Héros, puis attachez-lui cet équipement.)
La créature équipée gagne +3/+0 et est un chevalier en plus de ses autres types.
Messagère du chaos — Équipement — Payez 3 points de vie. N'activez qu'une seule fois par tour.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2025-06-06

You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.

 

2025-06-06

The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.

 

2025-06-06

If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.

 

2025-06-06

If the Hero token is destroyed, the Equipment stays on the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Final Fantasy