Final Fantasy (fin)

#81 ⸱ Uncommon ⸱ Japanese
「シーフ」のナイフ

Variations

Parts

「シーフ」のナイフ

ジョブ選択(この装備品が戦場に出たとき、無色の1/1の英雄・クリーチャー・トークン1体を生成し、その後、これをそれにつける。)
装備しているクリーチャーは+1/+1の修整を受け、「このクリーチャーがプレイヤー1人に戦闘ダメージを与えるたび、カード1枚を引く。」を持ち、他のタイプに加えてならず者である。
装備

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-06-06

If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.

 

2025-06-06

If the Hero token is destroyed, the Equipment stays on the battlefield.

 

2025-06-06

You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.

 

2025-06-06

The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Final Fantasy