부여마법
성채 공성이 전장에 들어오면서, 칸 또는 용을 선택한다.
• 칸 — 당신 턴의 전투 시작에, 당신이 조종하는 생물을 목표로 정한다. 그 목표에 +1/+1 카운터 두 개를 올려놓는다.
• 용 — 각 상대 턴의 전투 시작에, 그 플레이어가 조종하는 생물을 목표로 정한다. 그 생물을 탭한다.
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.