GRN Guild Kit (gk1)

#29 ⸱ Common ⸱ English
Electrickery

Variations

Parts

Electrickery

Instant
Electrickery deals 1 damage to target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Vintage

Rulings

2024-01-12

If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.

 

2024-01-12

Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.

 

2024-01-12

To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

 

2024-01-12

Note that if the spell with overload is dealing damage, protection from that spell's color will still prevent that damage.

 

2024-01-12

If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.

 

Market Pricing

 NormalFoil
Low$0.39
Median$0.78
High$1.99
Market$0.85
Direct Low
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Other Printings

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The List$0.27
Return to Ravnica$0.27

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