GRN Guild Kit (gk1) | ||
#89 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Firemane Avenger3 / 3 Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Pioneer Vintage RulingsIf Firemane Avenger's battalion ability resolves but some or all of the damage is prevented, you'll still gain 3 life.
If the target permanent or player is an illegal target when Firemane Avenger's battalion ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't gain life.
Once a battalion ability has triggered, it doesn't matter how many creatures are still attacking when that ability resolves.
The effects of battalion abilities vary from card to card. Read each card carefully.
The three attacking creatures don't have to be attacking the same player, planeswalker, or battle.
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