RNA Guild Kit (gk2)

#22 ⸱ Rare ⸱ Japanese
風を裂くもの

Variations

Parts

風を裂くもの

クリーチャー — エレメンタル
1 / 3
飛行
:ターン終了時まで、風を裂くものは警戒を得る。
:ターン終了時まで、風を裂くものは+0/+1の修整を受ける。
:ターン終了時まで、風を裂くもののパワーとタフネスを入れ替える。
:風を裂くものをオーナーの手札に戻す。

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2021-03-19

Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

 

2021-03-19

Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

 

2021-03-19

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Duel Decks: Venser vs. Koth
Dissension