Game Night: Free-for-All (gn3)

#39 ⸱ Uncommon ⸱ Italian
Giudizio Discorde

Variations

Parts

Giudizio Discorde

Istantaneo
Volontà del concilio — Scegli una magia istantaneo o stregoneria bersaglio. A partire da te, ogni giocatore vota negazione o duplicazione. Se la negazione ottiene più voti, neutralizza la magia. Se la duplicazione ottiene più voti o il voto è un pareggio, copia la magia. Puoi scegliere nuovi bersagli per la copia.

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-05-29

The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

 

2014-05-29

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

 

2014-05-29

Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.

 

2014-05-29

If the spell being copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.

 

2014-05-29

Effects based on any additional costs that were paid for the original spell will be copied as though those same costs were paid for the copy. For example, if a player exiles three cards from their graveyard to cast Skeletal Scrying, and you copy it, the copy will also cause you to draw three cards and lose 3 life (but you won't exile any cards from your graveyard).

 

2014-05-29

You must vote for one of the available options. You can't abstain.

 

2014-05-29

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

 

2014-05-29

If duplication gets more votes, Split Decision creates a copy of the spell. You control the copy. That copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will resolve like a normal spell, after players get a chance to cast spells and activate abilities.

 

2014-05-29

If the spell being copied has an X whose value was determined as it was cast (like Skeletal Scrying has), the copy will have the same value of X.

 

2014-05-29

The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings