Guilds of Ravnica (grn) | ||
#185 ⸱ Uncommon ⸱ Japanese |
![]() Variations— Parts— | 団体のギルド魔道士2 / 2
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsIf the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
If a spell has
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
If the spell that's copied has an X whose value was determined as it was cast (like Banefire does), the copy will have the same value of X.
If you copy a spell, you control the copy. It will resolve before the original spell does.
League Guildmage's second ability can copy any instant or sorcery spell you control, not just one with targets.
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
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