Guilds of Ravnica (grn)

#105 ⸱ Common ⸱ Traditional Chinese
重力衝拳

Variations

Parts

重力衝拳

巫術
目標由你操控的生物對目標玩家造成傷害,其數量等同於前者的力量。
再起(你可以從你的墳墓場施放此牌,但必須支付其所需費用並額外棄一張牌。)然後放逐此牌。)

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Timeless
Vintage

Rulings

2018-10-05

If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

 

2018-10-05

If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

 

2018-10-05

If the target creature or the target player is an illegal target as Gravitic Punch tries to resolve, the creature won't deal damage.

 

2018-10-05

You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

 

2018-10-05

A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings