Guilds of Ravnica (grn)

#96 ⸱ Common ⸱ Traditional Chinese
導引電流

Variations

Parts

導引電流

巫術
導引電流對任意一個目標造成2點傷害。
再起(你可以從你的墳墓場施放此牌,但必須支付其所需費用並額外棄一張牌。)然後放逐此牌。)

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Timeless
Vintage

Rulings

2018-10-05

If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

 

2018-10-05

A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.

 

2018-10-05

If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.

 

2018-10-05

You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings