Gatecrash (gtc)

#196 ⸱ Uncommon ⸱ English
Skarrg Guildmage

Variations

Parts

Skarrg Guildmage

Creature — Human Shaman
2 / 2
: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2013-01-24

Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won’t have trample. Lands you control that aren’t creatures also won’t gain trample, even if you use the second ability to turn them into creatures later in the turn.

 

2013-01-24

Skarrg Guildmage’s second ability doesn’t affect the land’s name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.

 

Market Pricing

 NormalFoil
Low$0.03
Median$0.20
High$8.00
Market$0.10
Direct Low
Buy at TCGPlayer

Other Printings